padib said:
You don't provide any sources, and I'm pretty sure they will catch up extremely quickly. By the time you've defeated ganon and spoken to a large number of town folks, I'm quite certain link is a proper adult... No sources, no buy. |
You don't turn into an adult by "talking to some town folks." Do you even understand how rediculous that is?
-----
The Art Style Will Be Completely New and Unique
Source: (Nintendo Life)
-
"NL: The Zelda series has mostly maintained cartoon-like visuals, and even slightly more realistic games still have a fantastical look. Will the next Wii U Zelda game maintain this, or go for a more realistic look?
Aonuma: "The thing about Zelda is we want everything to be unique, whether it’s the graphical presentation or the gameplay. It has to be something you can't see anywhere else. We wouldn't want it to be ultra-realistic because you can see that elsewhere. But I can't say that it's going to be cartoony-realistic like you mentioned, the fantastic presentation that we've already done in the past. It will be something new."
-----
Aonuma's Twilight Princess Regret
Source: (EDGE)
http://www.edge-online.com/news/aonumas-regrets-twilight-princess/
-----
"For Twilight Princess we used the adult Link and one of the interesting things about that was how we considered the precise proportions of Link and the world. The scale is because we aimed for a more realistic quality in the size of the environments of Hyrule and what that Link faced," Aonuma said. "But the question is whether or not we were able to incorporate any and all of the interesting game ideas that were able to take advantage of that kind of sheer grand scale within the Zelda universe. I am afraid that definitely no, we were not able to do all the things that perhaps with hindsight we had the capabilities to do."
“In the case of Spirit Tracks it was relatively easier, because regardless of the actual proportions between the player character and the other objects, we can simply concentrate upon the many game ideas we want to realise. But in the case of trying to depict a relatively photorealistic three-dimensional world, we have to be very careful to adapt the ideas so that they seem to perfectly fit with that world. I must admit that's actually one of my very greatest regrets as regards the Twilight Princess.”
-----
I'm not going to go off and look up comatose stories for you. If you can't see the simple A+B=C process that something like this has to go through, that's your issue.







