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http://www.eurogamer.net/articles/digitalfoundry-2014-vs-mario-kart-8

''Upon analysis we determined that the game suffers from extended clusters in which a duplicate frame is displayed every 64 frames. What this ultimately means is that, during normal gameplay, Mario Kart 8 continually drops down to 59fps. This may not seem like a big deal - most will probably not notice it at all, and it has zero affect on playability - but it has a noticeable impact on image fluidity that mars what would otherwise be a perfectly consistent frame-rate. And for us at least, once it is seen, it can't really be unseen.''