padib said:
Bold is kind of what I meant. I think you are seeing into it much more than the game's final design lends to interpret. What you know about a game's development history and what the game presents really are two different things. I would be willing to partially agree with you on the importance of experience in maturity, but I disagree that morphology has no implications whatsoever in the mental aging process. |
I don't think I am at all. I only know what I know about SS design history because I was so bothered by the design that I did research on it. I thought it was stupid before I knew why.
It doesn't matter that you agree on. This isn't debatable like Links design is. Look at any case study of a child who went into a coma, only to wake up as an adult. The all maintain child-like traits as an adult.







