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padib said:

spemanig said:

No. It doesn't. That's not how the mind works at all. Maturity doesn't come from the biologocal passage of time; it's comes from experience. That's not an opinion. That's psysically how the mind works.

My initial point was that TP Link was made to be fanservice. Part of that fanservice came from fans wanting Link to be as "badass" as he looked in the GCN tech demo; a tech demo that Aonuma has gone on record as saying he didn't like because when he looked at it, the thought "this isn't Zelda." His SS design was a comprimise. He was trying to give fans the Link they wanted while still keeping creative control. I've played the game too. The colors and themes don't matter when his final physical design ooses the fanservice that ruined TP Link.

Bold is kind of what I meant. I think you are seeing into it much more than the game's final design lends to interpret. What you know about a game's development history and what the game presents really are two different things.

I would be willing to partially agree with you on the importance of experience in maturity, but I disagree that morphology has no implications whatsoever in the mental aging process.


I don't think I am at all. I only know what I know about SS design history because I was so bothered by the design that I did research on it. I thought it was stupid before I knew why.

It doesn't matter that you agree on. This isn't debatable like Links design is. Look at any case study of a child who went into a coma, only to wake up as an adult. The all maintain child-like traits as an adult.