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spemanig said:
Intrinsic said:
spemanig said:
Player2 said:

B-tier games are almost gone, AAAs struggle to make significant money except for a few exceptions and now the current indie scene is unsustainable. Good times ahead.


Pretty much this.

No, I disagree with both of you. B-tier games aren'r gone, they are being replaced by indoe games. And AAAs arent struggling to make money, half way decent games priced at $60 a pop "are" struggling to make money. Just look at sales of TLoU, GTA5, CoD, BF4, NBA2k14, Tomb Raider, Infamous:SS, ACIV, KZ:SF, Ryse, Forza and watch sales of watchdogs..... these are all AAA games and selling over a million is not doing poorly or struggling. And every game I mentioned there will probably go on to sell at least 3ml copies in their lifetime. At least. Some have already exceeded 10ml.

Bad games don't sell, be them AAA or inides, and I think he is right. But not in the sense that a bubble is gonna burst, but that indie devs won't be able to get by by just being "indie" soon and they will have to also make really great compelling content. 

I don't know why this is hard to understand by devs or even by consumers. The gaming industry is about buying and playing games. Games need to be fun and make you want them enough to spend your money on them. There is noting wrong with ppls desire to want to play games. There is a lot wrong with the kind of games that are being made and how much is expected to pay for those games. 


B-tier games are almost gone and have not been replaced by indie games. Wonderful 101 is a B-tier game. There's not one indie game out their with that kind of bugdet and polish. And most AAA games fail to make a profit. We just hear about the successes. There are far more failures.

Wonderful 101 does not fit the B-tier mold in any way (unless you believe Bayonetta is B-tier or lower). We know it had a very high budget.



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