spemanig said:
"concept art has the graphical limitations of a system in mind." No. It doesn't. First, that isn't "concept art." It's real game art. It's art that expresses what the developer wants the player to see.
This is game art from DK64. If Nintendo cared about scaling back game art to better represent the ingame graphics, this wouldn't exist. This: ...is still not even close in art direction, and not nearly as "cartoonish" as this: Who care's if they art both "naturalistic?" Naturalism isn't an art style. It's a principle encompasing many completely different artstyles. Just because both games display grass in a kind of similar way doesn't mean that they share an artstyle or are even artistically similar, or else the Pokemon Colleseum would be considered the same "art style" to OoT and TP. Even colleseum has more stylistically in common with OoT than TP does. If Nintendo wanted OoT to look like TP, then OoT would have looked like TP, but it doesn't, because they didn't. Sheik in Brawl wouldn't look so completely different from sheik in Melee if they shared an artstyle. In fact, Link in Melee wouldn't look so completely different from Link in brawl if they were supposed to share a similar artstyle. They are night and day. The only thing they have in common are Link, Zelda, and Ganondorf. I'm not even going to requote the ingame comparison you just did, because any human being with eyes can see how completely different those are from each other, and that's on hardware of similar power. "An anime style. Obviously they all did it in different ways." Different ways. AN ANIME STYLE DONE IN DIFFERENT WAYS. DIFFERENT ART STYLES!!!!!!! You literally quoted an article that agrees with me. Anime style =/= realistic and anime style =/= same or similar art style. And he lists OoT, Skyward Sword, Twilight Princess, and every other Zelda game that isn't Wind Waker derivitive. Now, unless you are going to try and argue that OoT also shares it's art style with ALttP, the Oracle games, Link's Awakening, ALBW, Zelda 2, and the original Legend of Zelda, this back and forth is over. You've literally proven yourself wrong with links, quotes, and side by side images that you yourself compared. |
You are confusing concept art with promotional art (DK picture was an example of promotional art.) A lot of concept art is repurposed as promotional art. Concept art ALWAYS is suppose to represent the final end-product by the nature of brainstorming, and consequently concept artists have the limitations of the media in mind. The Twilight Princess pictures I posted come from Hyrule Historia, and are labeled as concept art in Hyrule Historia. But if game art is suppose to reprsent the goals of the developers, then why did you dismiss that Twiliight Princess was suppose to be more akin to OoT artistically, as repetitively mentioned by Aonuma. Why? Because the end-product is what matters, and the styles of Ocarina of Time and Twilight Princess in-game are not completely different. Different, yes, but not completely.
Also naturalism is a style of art,
http://en.wikipedia.org/wiki/Realism_(arts)
http://simple.wikipedia.org/wiki/Naturalism_(arts)
"Realism as a style or movement needs to be distinguished from "realism" as a term to describe the very precise, detailed and accurate representation in art of the visual appearance of scenes and objects. Realism in this latter sense is also called naturalism. "
"Realism or naturalism as a style meaning the honest, unidealizing depiction of the subject, can of course be used in depicting any type of subject, without any commitment to treating the typical or everyday.
"Some writers restrict the terms "Naturalism" and "Realism" for use as labels for period styles of the middle and late nineteenth century in Europe and America, thus making available the terms "naturalism" and "realism," all lowercase, for tendencies of art of any period so long as the works strive for an accurate representation of the visible world. Thus, "Naturalism" is tied to a time and place, whereas "naturalism" is timeless. As well as a major turning point in art."
I never said that the art-styles were the same. I said that they were not completely different, but similar. Both have a mix of stylized and realism in the characters, and naturalism in the environments.







