spemanig said:
I can do pictures too. This:
...is not stylistically similar to this:
...or this:
...and especially not this:
...But to use an ingame comparison that's not just environment, because both games are generic in that regard and even still don't look stylistically similar, this:
is not the same art style as these:
...and this:
...is not the same artstyle as this:
This:
...is not dark and realistic. This:
...is dark and realistic. Twilight Princess may have been "dark" but OoT is definitely not realistic. That's not opinion, that's fact. None are "realistic," but especially not OoT. OoT is the definition of cartoony. That's not a limitation of the hardware, as proven by the graphical fidelity in REvelations, that's a stylistic choice. A stylistic choice that runs in complete contrast with Twilight Princess and complete symetry with Majora's Mask. MM keeps the exact same art style as OoT; it's tone is what shifts. Twilight Princess shares it's tone, for the most part, with OoT. It's artstyle is completely different. |
Both Twilight Princess, OoT/Majora's Mask did not have naturalistic art-styles when it came to characters, but with environments both had highly naturalistic styles. You use concept art, to represent what Nintendo's vision for the games were, but you must also consider that concept art has the graphical limitations of a system in mind. OoT, by default for being on a less powerful system, will have far less detailed concept art. That doesn't mean its style wasn't as naturalistic, nor that TP wasn't as stylized as OoT. Just that it was more limited in achieving the ideal balanced style. But if you want more "cartoonish" twilight princess concept art:



and character models



vs.


I think this article describes it best.
http://www.zeldadungeon.net/2012/11/ocarina-of-time-is-considered-realistic/
Anyway, I do not intend to this post to bash any particular artstyle or anyone’s opinions or assumptions. I simply want to put out this argument (which I believe to be irrefutable, if I’m being honest), and emphasize these aspects which I think easily indicate the true intentions of Ocarina of Time’s artstyle. Ocarina of Time did the same thing that Twilight Princess, Skyward Sword, and indeed every previous Zelda game did: Take a certain degree of realism and detail, and inject stylization and imagination into it. An anime style. Obviously they all did it in different ways (which one did it the best being, of course, a matter of opinion), but they still have the same underlying principle. The Wind Waker’s style, carried through Four Swords, The Minish Cap, and the DS titles, was the only serious deviation, though that doesn’t make it bad.
I would not call them completely different as you do.







