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sc94597 said:
spemanig said:
sc94597 said:
spemanig said:
sc94597 said:
spemanig said:

 

 


They are completely different when it comes to art style, and yes, you were talking about artstyle, because a higher polycount/higher res OoT3D by itself would look nothing like TP. It would look like OoT3D with smoother shapes and clearer textures.

No they're not. Majora's Mask used many of the same textures as OoT and Twilight Princess was suppose to artistically be similar to OoT, but with a darker tone due to the Twilight portion of the game. Both are realistic styles with very little cell-shading.


Yes. They are. Twilight Princess is not stylistically similar to OoT. It doesn't matter what it's "supposed to be," because it isn't. Other M was "supposed to be" a good game, but it isn't.

I can do pictures too.

This:

...is not stylistically similar to this:

...or this:

...and especially not this:

...But to use an ingame comparison that's not just environment, because both games are generic in that regard and even still don't look stylistically similar, this:

is not the same art style as these:

...and this:

...is not the same artstyle as this:

This:

...is not dark and realistic. This:

...is dark and realistic.

Twilight Princess may have been "dark" but OoT is definitely not realistic. That's not opinion, that's fact. None are "realistic," but especially not OoT. OoT is the definition of cartoony. That's not a limitation of the hardware, as proven by the graphical fidelity in REvelations, that's a stylistic choice. A stylistic choice that runs in complete contrast with Twilight Princess and complete symetry with Majora's Mask. MM keeps the exact same art style as OoT; it's tone is what shifts. Twilight Princess shares it's tone, for the most part, with OoT. It's artstyle is completely different.