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250k is a success for most games,750k for the bigger budget A games, 1,5 million for the AAA titles

Suppose a studio has 3 A titles in development with 825k BEP of which 2 do decently and sell +- 900k and the 3rd one gets terrible ratings and sells 500k this still means a 175x15= loss of 2.6 million. the big guys can take a loss once in a while, but how long can the smaller studios last?



 "I think people should define the word crap" - Kirby007

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