| NightDragon83 said: Hey, what about all of us who called Sony's bluff with their "This Changes Everything" unveiling of Move when we said it was a lazy and half-hearted "me too" attempt at jumping on the motion control bandwagon? At least M$ tried to support Kinect 2.0 and stuck with it even after the bad PR it received pre and post-E3. They looked at how successful Kinect was on 360 as a stand alone product and predicted (incorrectly) that a more advanced model would be a system-seller if it were a pack in and integrated with the hardware. |
Sony designed the Move a two years before the Wii launched. Look at their design videos on Youtube. They were on the camera motion control bandwagon a generation ahead of Nintendo. Keep discrediting them. Keep it coming.
Sonys production notes predicted the Kinect would not be anything more than a glorfied mini-game device as they called the original Eyetoy. They said there needs to be a peripheral hence why they turned down the Kinect when given the chance to use a more powerful version of the same type of tech that they initially created. Concretely speaking they called it long ago that what Microsoft was boasting about was hollow at best. Microsoft didnt create a thing pertaining to it and their word counts for nothing. I have the Kinect right now and I still attest to that truth that at best it is a media scroller, and not even a great one at that.
The Move/Eyetoy bundle need not be stated outside of a tandem force type of existence. They compliment one another and make the game development process far more intuitive. Less casual, sure...but everyone can get into it and have fun the way they want to.Its a shame that the games didnt match the tech. If a great devs were to make use out of it outside of their Sports game and Killzone 3 it would've shown even more how superior Sonys vision was.







