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Hear me out.

I think I should start out by clearing up what I mean. Calling this concept of a game a "sequel" to Majora's Mask implies that I want a game that is like an expansion of Majora's Mask, which is not what I want. What I'm talking about is a game that gives the Hero of Time a trilogy. It's as much a sequel to Ocarina of Time as it is a sequel to Majora's Mask. It would use the same engine and assets that OoT3D (and subsequently MM3D) used and would follow the same design philosophy that MM followed; don't try to top or copy your predisessors.

This ending to the story of the Hero of Time would take place 7 years after MM. OoT had both young and old Link, MM had only young Link, so I think it's only appropriate that the older Link be the star of this tale. It would be another game that, like Majora's Mask, is missing Ganon and perhaps still Zelda as well. That being said, I think that, out of respect for both Majora's Mask and Ocarina, it would need to be tonally different from both games, while still maintaining the general sence of quirk and dimness that defined the hero of time's games. That means it wouldn't be as grim and introspective as Majora, but it also wouldn't be as grand and epic as Ocarina. It wouldn't even be something in the middle. It would be something else. Something that only Aonuma could think up.

It would still very much feel like a "side story." Perhaps the main villian of the game ends up being the Fierce Deity or something. Maybe the mask is somewhat of a Spiderman-simbiote-venom situation where the theme of the game becomes Link battling his inner demons, perhaps both literally and figuratively, through the fierce deity. It may descuss the mental tole that being a legendary hero can take. Link might return to hyrule after 7 years, only to find it currupt in the 7 years of peace. The people themselves are the evil, but as the plot goes on, it is slowly revealed that it is Link that has actually become corrupt do to the influences of the mask, and that he has actually become the evil he fought to destroy those 7 years ago. With Hyrule now in real ruin at his hand, the hero of time must now fix the damage he has caused, and slay the demon he unknowingly created; the reincarnated fierce deity, whilst dealing with the remorse of causing the trouble to begin with.

But hopefully Aonuma is more creative than I am and it's truely another completely new villian as interesting as Majora. I don't think this should be a game to "tie up loose ends," so I wouldn't want an explanation for things like the Happy Mask Salesman or Majora. Just a self contained plot that uses elements light from past games to keep cronalogy. Perhaps Link keeps the Mirror sheild in this one. He definitely has to keep Epona and the Ocarina of Time, but I think a remnant from Majora's Mask needs to be there too. Maybe Link keeps the three tranformation Masks?

What ever it ends up being, I think it would make complete sence being on the 3DS. With the OoT3D remake and the probably soon coming MM3D remake this year, the assets will all be there. MM was finished in 18 months and this game could be the ending of a legendary trilogy, completed right after the Zelda for Wii U game. It wouldn't take too much time if it was created in the same spirit as MM originally was, and could be released in 2016, the year I believe will be the last year for the 3DS, as the 3DS's swan song. It would also follow the same Zelda 3DS pattern of remake-sequel-remake-sequel, but this last one would fit so well with other probable pattern of OoT3D-two years-MM3D-two years-OoT/MM sequel.

Then after all of that is said and done, the whole thing could be ported in HD as a Wii U HD Trilogy called The Legend of Zelda: Hero of Time Trilogy HD.

So what do you think? Would you be down for a final romp in the world of the Hero of Time. Does he deserve his own definative trilogy?