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Play4Fun said:
DonFerrari said:
 


1. Are you seriously saying the gamepad was made to attract third parties, or worst, that gamepad is to attract hardocore gamers? Tell me how that worked.

2. The gamepad was Nintendo trying to inovate with the controler again to have a new casual magnet??? Or that WiiU architeture was made to attract them? If you are talking about power or cost on that them you are completely wrong.

3. And Nintendo problems with third parties isn't just because of power, or do you think they ignore Nintendo just because they are big bullies? They avoid Nintendo because they don't have much of a market on it, and even the devs that support the system get a lot of harsh feeling, mainly Ubisoft.


1. Maybe if you actually listened to Iwata/Reggie's speeches at Wii U's reveal you would actually know that yes, the gamepad was made to attract third parties and the hardcore. It's why the Nintendo went back to the standard controller format that those two groups prefer and are comfortable with.

They told us so themselves when they  went on and on about trying to unite the hardcore and casual on one machine and how the gamepad was a big part of trying to pull in that market and third party developers.

2. Don't know what you're trying to say here.

3. So why are telling me all of this? Did I say otherwise? Didn't I say Nintendo can't depend on 3rd party to support or move thir consoles? They can't move Nintendo consoles because the people who buy Nintendo's console are largely uninterested in the type of games they make. Also Ubisoft had alot of very successful software sales on Wii, I don't think they have anything to complain about.

See your own deleted quotes for your answers.

1 - And in what world have the hardcore got pleased by the gamepad? Most seem to preffer the classic one, same with third parties. If Nintendo seriously tough a severely underpowered console with a tablet attached to it (it is in no way a standard controller) would make the hardcore and third parties jizz then they are even more disconected from reality than we think. They tried to keep attracting casuals but also "make ammends" with hardcore, but seem to failed to both by falling in the middle.

2 - I said that the gamepad was made on a new try to keep bringing casuals, haven't heard much complain on hardcore side about X360/PS3 controller being to traditional and needing some gimmick on them... from the standard x360 controller we usually hear praises (with mild complaints about the D-pad) and from PS3 we heard complaints about the ineficient trigger (for people into FPS and some on racing), non-anatomic and too small, that were improved and included a "semi-useless tracking pad". So I would say that in the controller side MS and Sony knows what hardcore want not Nintendo.

3 - You were basically saying all the time how nintendo were doing things to gain third party support, and now reverting. I will repeat that most of Nintendo problems with third parties come not from power or even controller, but from Nintendo politics and lack of interest from owners. Ubisoft is Nintendo best 3rd party support and get a lot of complaints from Nintendo owners for all kind of things and boycot vows. They have a lot to complain even tough Dance Central or what it is called sells good.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."