Gnac said:
Makes you wonder how the PC market lasted this long. Thank mammon for hardware tiers! |
But we are not discussing PC here. Devs are happy that they can work with fixed hardware. What shall they do if an expansion is released? Build two versions of the game like on PC? On PC you let "magic" do the work for you (drivers, apis) so you don't have to care for every cache-miss. On consoles it is especially wanted that there is only one known configuration so you can optimize with the given limits. If it's multiplat you have to optimize at least two times. But to optimize twice on each console? Especially by, let's say, twice the ram. You would have two different design goals. This would do more harm than be beneficial.








