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fatslob-:O said:
curl-6 said:

No, it isn't. Programming for Xbox 360 has been ridiculously easy for years because pretty much every major engine out there is intimately tailored to suit the hardware using nearly a decade of experience and optimization. Devs know the 360 inside out by now.

By comparison, little has been done to adapt these engines to Wii U, and devs are far, far less familiar with the hardware.

It may be easier to develop on Wii U now than it was to develop on 360 in 2005, since the Wii U's been out, there's never been a point where it was as easy to dev for as 360, and there likely never will be.

Having experience sure helps but developers are supposed to be adaptable when it comes to different platforms. Most developers do not concentrate on just one platform. 

How exactly could devs be far less familiar with a past 10 year old CPU microarchitecture and a modern GPU made by AMD ? 

360 was the lead platform for multiplats for years, and even in cases where it wasn't devs had to port to it effectively. Virtually every third party dev working today is an expert in the 360 hardware.

And that's easy; less experience making games with them, engines not tailored around them.