By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Play4Fun said:
VanceIX said:
 

Nintendo had support for their console, they still released a good amount of first-party exclusives every quarter.

It was third-party devs leaving the sinking ship, as casuals had found other ways of playing games.

Also, they did build on the Wii, that's why its called the Wii U, and it's also the reason why it is faltering so much. They used an old architecture to retain backwards compatibility, they kept the wiimote as one of the standard controllers, hell, even the console looks pretty damn similar. 


It was 3rd parties leaving the sinking ship? LOL

As if Wii had big 3rd party support. The few that really did support it, like Sega and Ubisoft were there to the end. And even if your (untrue) statement about third parties leaving  were true, why would it have mattered? By and large it was mostly Nintendo's software that sold the Wii.

 

Because the name has Wii in it, because it's BC and the WiiMote is a SECONDARY controller and the console looks similar it means the Wii U is a continuation of the Wii strategy?

When people talk about Wii U being like GC and not Wii they're not talking about how  the console looks or the name, they're talking about the phylosophy on which the console was designed. GC and Wii U were both made to appease third parties (even though by now Nintendo should realize they cannot really count on 3rd parties to support or move their consoles), they were both made to attempt to attract hardcore gamers (an audience that never was and never will be Nintendo's and one that is not necessary for the success of their consoles), and look at how expensive Wii U was ($350 and price dropped to $300). THis wouldn't have been the case had they not made that expensive controller which benefits third party software more than it benefits their own.

Wii on the other hand went totally against the standard controller set-up that third parties prefer for their games , the controller was simplistic, accessible (unlike the jack-of-all-trades gamepad, which I must admit I like) and worked well with the kind of games Nintendo makes, it was cheap (wouldn't have been the case had it been a console made to attract third parties) and the console was designed to pull in untapped markets and the Nintendo core with no futile attempts at getting the uninterested-in-Nintendo hardcore.


Are you seriously saying the gamepad was made to attract third parties, or worst, that gamepad is to attract hardocore gamers? Tell me how that worked. The gamepad was Nintendo trying to inovate with the controler again to have a new casual magnet??? Or that WiiU architeture was made to attract them? If you are talking about power or cost on that them you are completely wrong. And Nintendo problems with third parties isn't just because of power, or do you think they ignore Nintendo just because they are big bullies? They avoid Nintendo because they don't have much of a market on it, and even the devs that support the system get a lot of harsh feeling, mainly Ubisoft.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."