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RolStoppable said:
RubberWhistleHistle said:

ok, so are you telling me that once nintendo revealed the gamepad in e32011, you absolutely knew this wasnt going to end well, or be damn near impossibly difficult from the start? or did it take some time of thinking about it to know that this new controller idea was going to be a colossal failure? we know how hard this industry is to predict, so i find it hard to believe that e32011 was the start of knowing that 3rd place was inevitable.

ok, but i do want to respond to these points as briefly as possible. i brought up the minigames ideas because they are EXAMPLES of ways to use the gamepad in the context of a larger game. why cant nintendo see that these ideas are good, and try to use them to spice up certain aspects of games, or make an ambitious new ip centered around it?

examples dealing with more long time gamers that i brought up arent meant to target a specific niche, i think of it as making the console more inclusive and offering more variety. i just feel like dungeon master type ideas could be effectively utilized if it were just thought about, and they put some dollars toward it. they have to have faith in their vision.

my question to you then is this, what should have nintendo been planning for this 8th generation? take the gamepad out, and put 8GB of ram in? a console that makes it easy for developers to port games from ps4 to wii u? the sales would probably be better than they are now, but there has to be something that nintendo could have done to run away with this one, and i think something like the gamepad would have been necessary for that.

Yes, that's what I am saying. I knew it as soon as E3 2011. The only thing that could lift Nintendo out of third place was if either Sony or Microsoft screwed up even more. If all the context of video game history was applied to the Wii U, the only logical conclusion was failure.

What Nintendo should have done instead is continue the Wii path. Fix the things that needed fixing. Better motion sensing (the Wii's Nunchuk is awful), better online infrastructure, better pacing for software releases. They would have been left out of the multiplatform mix again, but that is hardly relevant anyway. There is not a single Nintendo system in history that owed its success to multiplatform games.

well, im not going to completely concede my points, but i will admit that maybe youre on to something with that. i had little problems with the wii. probably was my third favorite nintendo console.