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RolStoppable said:
RubberWhistleHistle said:

mass market like a blue ocean strategy type of thing? hmm.. im not so sure. have you played much of wii party u? everybody in my family loves playing sketchy situation. that game is hilarious and everybody, no matter what kind of gamer you are, can get behind that. unfortunately, most of the other games on wii party u are sub-par, but it proves what magic the gamepad can produce if done right. do you remember when you first played mario chase? do you remember how that made you feel? it made me feel like i was having fun with a video game in a way that i never have had fun before, and one of my friends who was 360 only last generation felt the same way. these are just some examples of things that they have already done, and i believe it just needed to be marketed properly so people could see what value there is in those games.

what i am talking about has more to do with appeal for longtime gamers. for instance, what about customization type games for the wii u? like rpg maker or something like that. it could possibly spawn a whole new genre of game that wasnt really popular at all.. you mention a dungeons and dragons game, and i wouldnt necessarily say that the wii u needs that game specifically, but i think ideas could be implemented from dungeons and dragons to make a whole new ip in general. also, what about an actual high quality game show game. something that isnt jeopardy, but a nintendo made gameshow game that is like jeopardy but maybe has to do with nintendo characters, gaming, or even more serious subjects like history and science, i mean there are a lot of ideas you can come up with from that in itself. it certainly would be something i am interested in, and maybe something like that could even fulfill the mass market appeal that youre talking about. all i am saying is that THINGS LIKE THAT need to really be focused on, and should have before the console even came out. I dont think the wii u is the problem, its the way nintendo marketed it and the way they are deciding to support it.

i love platform games, dont get me wrong. the industry doesnt have enough of them, but platforming games IS NOT what the wii u needs right now. those releases should have been more spaced out or taken better care of. wii u needs more variety, and specifically variety that is centered around the gamepad. and i do believe they should come out with games like punchout that maybe have minimal use of the gamepad, but i think they could have had a big part in characterizing next generation with assymetrical gameplay. that would be awesome, and it makes me sad to see them not doing anything with something that has so much potential.

im not sure i convinced you of anything at all, but i really do think that the gamepad could have been an amazing piece of hardware for the wii u. the ideas are endless, and they have already implemented some really good ones, all they needed to do was show people how awesome it is!

Indeed, you didn't convince me.

Wii Party U and Nintendo Land minigames may be fun, but they are just that: minigames. They aren't enough to sell people on an expensive piece of hardware which is evident by Wii U sales numbers. The game show idea is also something that is only suited for a console with a low entry price. And none of the aforementioned things spark the imaginations of people for what could be done with this hardware.

Regarding longtime gamers, your example is working inwards rather than outwards. The system is not going to sell better by targeting a niche within a niche, hence why I said that you shouldn't bring up something like my example from the previous post.

Platformers have been the thing that kept the Wii U afloat. Meanwhile, the variety that made use of the Gamepad (games like Pikmin 3, The Wind Waker HD and The Wonderful 101) didn't do much good. I'll give you that Nintendo could have tried to do more with the Gamepad, but I really don't think that it would have made a crucial difference in the long run. The Gamepad is a controller that can do a lot of different things, but at the same time it's also one that looks intimidating because it's so overloaded with functionality.


ok, so are you telling me that once nintendo revealed the gamepad in e32011, you absolutely knew this wasnt going to end well, or be damn near impossibly difficult from the start? or did it take some time of thinking about it to know that this new controller idea was going to be a colossal failure? we know how hard this industry is to predict, so i find it hard to believe that e32011 was the start of knowing that 3rd place was inevitable.

ok, but i do want to respond to these points as briefly as possible. i brought up the minigames ideas because they are EXAMPLES of ways to use the gamepad in the context of a larger game. why cant nintendo see that these ideas are good, and try to use them to spice up certain aspects of games, or make an ambitious new ip centered around it?

examples dealing with more long time gamers that i brought up arent meant to target a specific niche, i think of it as making the console more inclusive and offering more variety. i just feel like dungeon master type ideas could be effectively utilized if it were just thought about, and they put some dollars toward it. they have to have faith in their vision.

my question to you then is this, what should have nintendo been planning for this 8th generation? take the gamepad out, and put 8GB of ram in? a console that makes it easy for developers to port games from ps4 to wii u? the sales would probably be better than they are now, but there has to be something that nintendo could have done to run away with this one, and i think something like the gamepad would have been necessary for that.