FarleyMcFirefly said:
|
Difference is, the level of precision required in Zelda is lesser than KIU on the harder difficulties, and waaaaay less forgiving than Wonderful 101 even on normal. Reviewers die, feel frustrated, and blame controls. Also doesn't help that 101 and KIU were new IPs (or not new in the case of KIU but drastically changed), so they didn't have the built in legacy Zelda had. And of course Skyward Sword was also a better game besides that, so even the complaints about controls (and there were quite a few) couldn't knock it down as far.
Why do people like these 2D Mario games?
Perfect platforming physics and excellent level design? Great blend of accessibility and challenge that makes it perfect for families? Best retail platformer on the market (haven't played enough of the indies to really judge that)?







