artur-fernand said:
And that's something I love about FFXIII. In that one, every single spell is useful. Just take a quick look at Libra to see if you can debuff your enemy, and you're all set. Oh, but the Judges are awesome fights indeed.
Wow, Ultima Weapon is pretty good too. It's the first time the game plays Battle to the Death, so it surprised me. The Warring Triad fights are also pretty fantastic. I'm not a huge fan of FFVIII's Bahamut fight though - if you lose, you have to go through that annoying room again and fight those annoying Ruby Dragons again.
And FF Tactics is so fun to grind, that by the time I reached Ultima, I was so overleveled she died in a few turns. And I had Thunder God at my side to make it even easier. |
I agree, its a real issue in RPGs over all. Bosses seems to kill any real strategy by always being immune to everything barring a few precise techniques.
FFXII breaks that trope with many of it's hardest enemies. You often can manipulate the battles with status effects and stopping their movements, etc. I just always felt like the battles in that game required much strategy. I remember one hidden area where all the enemies are super deadly and the only way I could get by was with constant reflect on enemies, item usage, and debuffing them with everything imaginable.


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