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artur-fernand said:
forevercloud3000 said:

You are not alone. Fighting the Judges are some of my fondest moments in FFXII. FFXII has a special place in my heart mostly due to these guys and the battle system.

I personally think FFXII has the most productive battle system in the series. The Gambit System is tightly constructed, that other games still can't copy them right. I can't help but see Dragon Age's system as a poor man's version of Gambits. They worked so well. And XII is still the only FF where I found every spell useful throughout the game. I almost never use spells like Reflect, Protect, and Shell in most FF games, but in FFXII they are essential to survival in some areas. And many debuff abilities like immobilize are crucial. I found the battles so much fun. And god knows some of those Elite Hunts are out of this world hard, with lifebar for DAYS!


While FFXII has one of my favorite battle systems from the series, I disagree with the bolded part. In fact, that's a inherent flaw in the whole series: if it's not for healing, attacking or protecting, then the spell is useless. Debuffs sound amazing on paper but, whoops - most bosses are immune to them. Or just so resistant, it's not even worth it. And bosses are the fights where you'd expect you'd use those spells... an annoying trope really.

 

And that's something I love about FFXIII. In that one, every single spell is useful. Just take a quick look at Libra to see if you can debuff your enemy, and you're all set. Oh, but the Judges are awesome fights indeed.

BasilZero said:

*A CRAPTON OF IMAGES*

Wow, Ultima Weapon is pretty good too. It's the first time the game plays Battle to the Death, so it surprised me. The Warring Triad fights are also pretty fantastic. I'm not a huge fan of FFVIII's Bahamut fight though - if you lose, you have to go through that annoying room again and fight those annoying Ruby Dragons again.

 

And FF Tactics is so fun to grind, that by the time I reached Ultima, I was so overleveled she died in a few turns. And I had Thunder God at my side to make it even easier.

I agree, its a real issue in RPGs over all. Bosses seems to kill any real strategy by always being immune to everything barring a few precise techniques.

FFXII breaks that trope with many of it's hardest enemies. You often can manipulate the battles with status effects and stopping their movements, etc. I just always felt like the battles in that game required much strategy. I remember one hidden area where all the enemies are super deadly and the only way I could get by was with constant reflect on enemies, item usage, and debuffing them with everything imaginable.



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)