SPINTIRES Hits Steam Next Month, Will Feature A Unique Terrain Deformation System
Oovee Game Studios announced today – via a new trailer – that its off-road driving game, SPINTIRES, will release on Steam next month. In Spintires, players will take responsibility of operating large off-road trucks and venture across the all-terrain landscapes with only a map and compass to guide them. Continue reading
Risen 3: Titan Lords – Gameplay Footage Revealed [Off-Screen]
Risen fans, here is some good and some bad news for you today. The good news is that a new gameplay video for Risen 3: Titan Lords emerged. The bad news is that this is off-screen footage, meaning that you won’t be able to appreciate what Piranha Bytes has achieved. Continue reading
Project CARS – New Screenshots Showcase Grand Touring Cars
Slightly Mad Studios has released a new batch of screenshots for its upcoming racer, Project CARS, showcasing some of the GT cars that will be featured in it. As the company noted, players will be able to drive in many different classes and cars from Ginetta G40 Juniors to GT3 and Endurance vehicles, iconic GT cars like the Ford GT40 Mk IV, Group 5 cars, and more. Enjoy! Continue reading
Enemy Front – Stealth Gameplay Trailer
CI Games has released a new trailer for its upcoming CRYENGINE-powered FPS, Enemy Front, that focuses on the game’s stealth mechanics. As the development team noted, this trailer showcases the stealth element of the title, and highlights numerous ways in which players can sneak, shank and silently shoot their way through heavily-fortified Nazi grounds to further the cause of the Allies. Enjoy! Continue reading
Watch_Dogs Has Gone Gold
Ubisoft has just announced that Watch_Dogs has gone Gold. This obviously means that there won’t be any additional delay, unless of course the French company pulls another AC4 last-minute delay on us. Continue reading
Lanista Wars: Titans – Single/co-op Survival RPG – Kickstarter Campaign Launched
DreamHarvesters has informed us about the launch of a Kickstarter campaign for its upcoming single/co-op survival RPG, Lanista Wars: Titans. Lanista Wars: Titans is a co-op survival RPG where as a Lanista you will try to build a team among the best gladiators who will be equipped with the most legendary items you find or craft during the game. Continue reading
Caffeine – Demo Version 0.2 Supports 4K Resolutions, New Video Shows Real-time Global Illumination
Incandescent Imaging’s Dylan Browne has informed us about the latest version of Caffeine’s demo, a survival game powered by Unreal Engine 4, that will be released later this week. This new version will officially support resolutions up to 4K, will bring new graphical settings, and will introduce real-time Global Illumination. Dylan has also released a video showing off the real-time GI effects that will be implemented, so make sure to watch the video after the jump. Continue reading
Steam indicates which user reviews are of Early Access versions
As Steam becomes a more open, self-publishing platform (as Gabe Newell called it), it’s going to need more tools that allow the community to sort through its catalog and raise the cream to the top. User reviews are one of the most useful tools that help you determine if you should bother with a game or not, and today they got a little bit more helpful.
Democracy 3 Extremism expansion pack lets you go mad with power
Why aren't there more games about politics? The Extremism pack for governing sim Democracy 3 gives you a selection of 33 extra policies to level against disgruntled portions of society. People protesting about high divorce rates? Ban divorce. Too much pollution? Ban airports. Don't like Marmite? You know what to do. The ban-hammer of the elected representative is mighty indeed.
World of Warcraft's new female Night Elf model revealed
The Warlords of Draenor expansion will replace all of World of Warcraft's old, pointy player models. We've seen orcs, dwarves, and now Blizzard has revealed the new female Night Elves on its blog. "The Night Elves have such a distinct but subtle character," writes Lead Character Artist Tyson Murphy, "and we spent a lot of effort in trying to help that come through."
Clubbing With Nick Cave: No Wave
By Adam Smith on May 14th, 2014 at 8:00 pm.
The pill is disintegrating, lodged in my throat like a swollen seed, sprouting dry and ticklish as it reaches back toward tongue and lips. I need a drink, to sluice it out, wash it down and carry myself away. The lights pulse like a migraine and the music is a song I recognise. Stumbling toward the stage, I grab at the singer, trying to tell him that I know the lyrics and how important it is that I know the lyrics, trying to drink him dry. And then it hits me – I just invaded Nick Cave’s personal space.
No Wave is short, free and noisy.
EVE Online And The Big Game Hunters
By Rich Stanton on May 14th, 2014 at 9:00 pm.
In the months I’ve been following EVE Online, one story stuck in my head more than any other. It’s the tale of how a pilot flying a Ragnarok Titan, the biggest and most expensive ship class in the game, was inactive but tracked for years by a group of players. And when he eventually logged on, they bagged him. The outlines suggest so much – the obsession, the hunt, the skill, the devastating loss, and of course the mind-boggling timeframe. Fanfest 2014 was my chance to find out more.
“The group I fly with, we kind of fashion ourselves as ‘big game hunters,’” begins the capsuleer known as Quickload. “Pith helmet, blunderbuss, go out in the jungles. Our main interest is ships with a jump drive. You have one of those? You’ve got our attention.”
In the Zone: How Gamers Experience The Real Chernobyl
By Nick Rush-Cooper on May 14th, 2014 at 7:00 pm.
I am standing in the middle of Pripyat in what was intended to be the site of the 1986 May Day festivities. Now an expanse of cracked concrete, the iconic rusting ferris wheel stands behind me. No one else is in sight, as I’ve been left here alone to get on with some measurements. Looking down at the Geiger counter in my hand I slowly make my way back and forth across the area, taking readings at regular intervals. This is my last research trip to the Chernobyl Exclusion Zone, the end of six months spent tagging along with tour groups and later helping as a tour guide.
I should be used to this space now, but I feel uneasy. Occasionally I anxiously look up and scan the thick line of trees and shrubs that border this area and break line of sight with the nearby ruined buildings. I try to rationalise my way out of this fear – I tell myself the worst thing that’s likely to happen is the embarrassment of trying to cobble together an explanation in Russian for what I’m doing if Pripyat’s police guard wanders by.
But there’s more to my unease than this. It’s not that I’m alone, it’s that I’ve been alone here before. Only the last time was whilst playing S.T.A.L.K.E.R. Shadow of Chernobyl.
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