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Daddo Splat said:
Ok Iam wrong!

http://www.tomshardware.com/2001/12/04/the_battle_of_the_consoles/page4.html


Yes, you are still wrong. Even Tom's Hardware is wrong in that page, because PS2 had HD games on 1080i.

Real world polygon performance of the PS2 was less than 10 million polygon's per second. And the proof of the difference between the PS2 and the Gamecube is out there with Resident Evil 4. Way to ignore FJ-Warez post.

(Upper is GC. PS2 trees have less branches because the lower polygon performance.)

(Left are GC. PS2 version lacks the real-time lighting because it wasn't powerful enough to handle it)

(Left are GC. The PS2 version lacks the lava because it lacks shader support. And again the issue with the lighting)

And the PS3 GPU has hardware High Dynamic Range support too, so you are wrong on that too.