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Imaginedvl said:
Hynad said:
Imaginedvl said:
I saw that article on IGN, C. M. is a huge Sony fanboy so the objectivity of the article is very close to none.

If anything for this generation, Sony used Microsoft's playbook for the PS4 while Microsoft tried to push for innovation while finally coming back with the same "playbook" they had with the 360.

The only thing being the Live requirement for gold but then again, why call it "Sony" playbook while other players (Nintendo, PC?) are doing the same from years now... Also no mention to Sony adding a paywall for MP, was that originally in Sony's playbook?


The fact still stands that Microsoft is adjusting to Sony, not to Nintendo or the PC. 

But that's just like you to react this way.

"react this way", lol do not be a drama queen please.

They are adjusting to the consumers, not to Sony...

Well it's kind of both... is consumers are buying Sony, you are adjusting to what is working for your competitors. *All* companies do this, MS and Sony both brought out motion controls after the success of the wii... even though unfortunately for Sony they had already had them in development and didnt really believe in it until Nintendo did it successfully.

The biggest problem for companies is copying a strategy which might be on a downward spiral, for example motion controls/kinect... they all rushed to do it, and you could say they had some success (both Sony and MS) but it was already on a downward path. I see VR being the same... especially if all three companies end up doing it, whoever is last will lose :)

Nintendo have been slow to react to the changing face of games, not having achievements, party chat, online infrastructure, no HD and stupid user friend codes, is just not modern.. they need to get the basics right, but come up with new ways of presenting it. I mean look at Sony and MS bringing video recording to the massives or twitch TV... pretty cool stuff.



Making an indie game : Dead of Day!