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Soundwave said:

Iwata specifically refers to QoL, merchandising/business, and this "New Platform" as the three pillars of their future strategy, so I take it that QoL and this mystery platform that he's discussing are probably seperate entities. I'm not even sure if QoL will be one product rather that just an entire line of health/fitness based products. 

QoL was the platform Iwata was talking about when he said he would give more detail on the business strategy later this year, "deployment of initiative"(FY ending Mar'16), then getting profit the next fiscal year (FY17). The new platform that redefines video games  that requires two years was or is still QoL, he talks more about QoL and "redefining" in Question/Answer #4".

As for new platforms, here's my theory: I think QoL may come in late'15-to-early'16. It probably wont be what some people are expecting, it will be cheap (maybe below $100, but I'll range it at $50-150). QoL games in-terms of complexity will be mobile-to-eShop-level games with a few 3DS-like games pushing the limit. Small dev teams with dev time of around 2yrs or less and 1yr cycle would not be uncommon.

The idea is to create a low barrier of entry for mass market appeal as well as solving the problem of cost and game output. Their is another upside to this, cheaper means lower risk for Nintendo just in case this new pillar fails or starts really slow.