| curl-6 said: They used to; their Metroid Prime games were of a very high technical standard for their platforms. (GC/Wii) It's only their latest, Tropical Freeze, that's a graphical letdown for its platform. (Still a fantastic game though) |
They could have had high technical standards in the past and their past games did push alot of technical feats but how often do they make demands in the next generation hardware ?
Every developer on that worked with the PS360 demanded that next generation consoles have 8GB of ram. A ready at dawn developer demands that both phong and blinn-phong shading begone with next generation consoles and wants to look forward to using cook torrance lighting model. Some developers want to get rid of specular aliasing with next generation hardware. John carmack was lobbying AMD to have their newest GPUs support hardware mega texturing for next generation consoles. Some developers want better performance and support of GPU compute such as tressfx in the new tomb raider reboot. These next generation consoles even have demands from the manufacturer themselves such as AMD aggressively touting another rendering technique such as a light indexed deferred renderer for obvious reasons such as getting a leverage on Nvidia. etc ...
In short the developers from the PS360 are giving some pretty excessive requirements. Would retro have asked many of these things ?







