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kuribo4 said:
JazzB1987 said:


But in case of mario it looks like this (the linearity is nowhere near the level of shooters but its a huge downgrade nontheless)

But that stupid time limit makes it impossible.


It isn't a downgrade. It is a different type of game. Or was Super Mario 64 a downgrade compared to Mario World because it was much slower, and we always visited the sam places.

The timer is there to force you to play, because it is a fast paced platformer.

Your idea about another playthrough seems OK though.


Yeah but then even if you are like me and try to take your time for "wow that looks nice" and "lets see whats here" "oh goombas meow how cute"  moments etc. and then you go to the end in your own pace there is still like 200 seconds left or whatever.

But then for people that dont dawdle like I do there is even more time left becaus they just need a third of the time I do to finish the level. So how does the time limit add anything to the game?  Its to short for actually enjoying the level in its entirity and to long to feel any kind of pressure whatsoever. For me its just bothersome/annoying and I actually hate it.

You know what? Super Luigi U has a good time limit for forcing people to play a fast paced platformer. 99 seconds thats it  and if you fail try again. Its hilarious in multiplayer sessions.

Thats why I would like the option to play with or without timer Or a second playthrough with time limit.

TBH making alot of things in todays games optional would make so many games better. 

  • Time limits. 
  • QTE's
  • stuff like "it took you 3:00 minutes instead of 2:50 to reach the levels end/checkpoint. No gold medal for you LOOSER!!! next time dont waste time looking at the beautiful vistas and details we implemented for you!" 

    If I want the way I do things to be rated I'd go to school. I am not playing a game to see some arbitrary rules that result in me getting a digital silver instead of gold medal... that has no meaning whatsoever. Who needs this self affirmation shit? I'd rather have a SmashBros style "wall of unlockables". that actually has some use or good old highscores that are just barely visible in some corner. Also I dont want to be sucked out of my game to see a stupid screen like that. That kills every games immersion for me. Its interupting the gameflow. In my opinion Luigi's Mansion 2 was not even half as  good as the first game because of stuff like that and the fact that it didnt feel like 1 big place to explore but like several levels... LM2 was boring I didnt even play half of that game but I completed LM1 several times last time was 1 week before LM2 came out.


Sure some people might like that kind of stuff but some dont and having the choice is always better than being forced to accept controversial features.