Molyneux fawns over Minecraft again, this time for breaking "game design rules"
Peter Molyneux’s been talking to Rolling Stone for their piece entitled The Wizard of Minecraft, full of fascinating answers to personal questions games journalists never thought to ask Notch. In it, he expounds on his love for the Mojang game which went some way to prompting his departure from Lionhead.
“There are game design rules that are carved in stone - about teaching people to play, having objectives, a character, an adversary,” explained Molyneux. “Minecraft threw all that away.”
Team 17 partners up with Dlala Studios on Overruled, a "Worms-like" 2D multiplayer brawler
Team 17 and London-based indie developer Dlala Studios are teaming up on 2D multiplayer brawler Overruled, due out later this year.
It’s being described as “Worms-like” by Team 17 and sounds a bit loopy, with players able to change the rules of a match while still playing. Deathmatch can be turned into King of the Hill, or a free-for-all can transformed into a team battle. Madness.
EVE: Valkyrie lead designer wants the dogfighter to be Halo for the Oculus Rift
EVE: Valkyrie’s lead designer, Chris Smith hopes CCP Newcastle’s VR dogfighting game will sell Oculus Rifts, just like the original Halo was a major system seller for the Xbox.
“I don't see it as pressure, I see it as a challenge. Damn right, I want it to be the Halo for VR,” he said in a chat with Digital Spy.
Unexpected: Unreal Tournament will be completely free and transparent
Epic Games has just announced that the studio will commence development of a new Unreal Tournament today. And you’re being told straight away. The last Unreal Tournament was released way back in 2007, and Epic is planning to do things a bit differently this time around.
It will be free. Completely free. No microtransactions, just download it and play it without dropping a dime. And Epic wants the community to be involved. “From the very first line of code, the very first art created and design decision made, development will happen in the open, as a collaboration between Epic, UT fans and UE4 developers,” said project lead Steve Polge.
Beta get cracking: WildStar open beta begins today and ends on the 18th
If you’ve been intrigued by WildStar but haven’t managed to nab one of the 500 billion beta codes we’ve given out, you’ll be happy to know that Carbine’s colourful MMO is in open beta. But only for 10 days.
If it does tickle your fancy and keep you playing until the 18th, you won’t have long to wait until you can dive back into the Nexus, as it launches on June 3rd. Carbine’s also chucked up a new beta trailer, which you can slap your gooey orbs of sight on below.
Company of Heroes 2: Western Front Armies returns to old haunts on June 24th
Sega has revealed that Company of Heroes 2’s standalone expansion, Western Front Armies will be breaking through enemy lines come June 24th.
The expansion is a multiplayer affair, returning to the Western front, where the original Company of Heroes was set. Goodbye, snow-covered Russia.
Techland's oiling up Dying Light's joints, delaying it until 2015
Techland’s freerunning zombie romp Dying Light is getting pushed back a bit, and won’t be making its original 2014 window, instead expected to release in February, 2015.
The delay is to give Techland more time to perfect the natural movement of its running, jumping protagonist. Perhaps he was a bit stiff like his zombie chums.
Dying Light’s Producer: “I laugh at those who kept predicting PC gaming to be dead by now”
Our friends over at the Italian PC gaming website PC-Gaming.it have shared with us an interesting interview with Dying Light’s producer about this upcoming next-gen survival horror title. According to Dying Light’s producer, the PC version will be the definitive version of the game as ‘no other machine is as mighty a beast as a high-end PC.‘ Continue reading
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