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Max King of the Wild said:
Scizor_99 said:


What he`s saying is you have to at least give the market a chance and not rush into a new product which could make the new opne an even bigger failure.


Nintendo did give the market a chance.... it's been out for a year and a half now. How much longer does it need? The market rejected it and Nintendo is aware of that. Hence, their god awful low sales projection. Not only that but retailers won't let themselves be used as a warehouse stocking the console for months before it moves. Retailers keep track how long they hold on to things before they sell and if a product isnt moving and similar products are then retail wont be too worried about cutting out space (and pushing it to the least visited area) of the store. It's already happening with the Wii U.

The thing is that, as ridiculous as it is, the only original AAA title that was released was Super Mario 3D World. Mario Kart 8 and Super Smash Bros. will increase demand, even if by no titanic amount.

And ``not making a profit`` is very different from being a ``dismal failure``. It`s only a dismal failure in comparison to previous products. Something must only necessarily be discontinued if it`s truly dead weight, not if it`s underperforming.

When your business centers around one or two products, rushing to discontinue and replace a product can be more damaging than helpful. I know that Sega`s situation may have been somewhat different, but the poitnt of the argument makes sense: You can`t just sweep a failure under the rug and say ``OK guys, we f***ed up, now come and buy our new product!``. A lot of people will at least take a wait-and-see approach rather than being fooled twice, during which time they might lose interest altogether. Established core markets aren`t that forgiving. It makes much more sense to ride it out a bit and build consumer trust, while not waiting too long to can it.