Loud_Hot_White_Box said:
One thing the Cell is great at, other than doing physics on its own w/o needing the GPU to do it, is figuring out what it doesn't have to send to the GPU at all, thereby sparing the GPU that load as well. Example: the Cell SPE's absolutely fly when asked to determine which polygons are on the back surfaces of figures, and therefore don't have to be drawn by the GPU. Cell (all because of the SPEs) blows away Pentiums and the Xenon at this...so while other GPUs are busy drawing polygons, many of which won't be visible to the player in each frame, RSX won't have to be doing that nearly as much IF a game is optimized well for Cell. Cell, more than Intel/AMD/Xenon processors, can increase the power of the GPU it is paired with, especially considering the insane bandwith between the two when compared to PC setups. So, your 8800GT vs. 7800GT analysis neglects a lot. |
It is usually assumed that people realize that the 8800gt is powerful enough on its' own to handle the graphics workload. And im sure that the floating point advantage of the PC GPU can more than compensate for the SPE's on the cell if you wanted to battle em or something. Don't forget that a humble Core 2 duo @ 3ghz packs quite the punch in integer operations.
Tease.







