Mr Khan said:
Cartoony games tend to have lower production values not because of their choice of art style, but because of a factor related to the dreaded "Animation Age Ghetto". There's nothing to suggest that such games are categorically inferior, just that they tend to be lower-budget on the balance. |
To achive proper realism, you need better AA, more complex geometry and character models, superior lightning and physics, waay more detailed (and thus bigger) textures, more realistic (and thus more demanding) animations, motion capture and much more polygons. There is also stuff like particle effects and clothing animation. Did I really have to explain this?