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Blah. SS had upgrade system too, and all it amounted to was taking typical zelda items breaking down just to have you build back up to them( potions.shield). On top of that, zelda structure is so strict that you cant make something that games story doesnt want you to have yet( sword). If the craftsmen system is going to have a tight bottleneck then forget about. For those who play rpgs, craft systems are about creating cool useful gear before you should have it as a reward for tedious work.