By using this site, you agree to our Privacy Policy and our Terms of Use. Close

- Mario Kart featured bikes as the unquestionably best vehicle.

- Super Smash got a massive amount of content - all of which amount to nothing since the gameplay was horrid. The game was designed as an item based party game where the luckiest player wins most of the time. I can see why Nintendo would want to do that given the wide appeal of the Wii, but the game wasn't for me.

- Metroid Prime 3 lacked the immersion of previous titles as focus was shifted towards a bland story. And what was intended as immersive motion controls ended up giving the opposite result as the responsiveness was seriously lacking.

- Skyward Sword featured little exploration, frequent revisits of previously visited areas, awkward sword duels and few interesting dungeons. (As for the whole Groose thing, I seem to have repressed most of it at this point.)

- F-Zero was absent. (Which may be explained by them limiting the areas of potential progress with the hardware. And considering the near-perfection of F-Zero GX (only non-essential parts were lacking), the game would most likely pale in comparison as a result.)

 

As far as my interests are concerned the Mario platformers, Virtual Console and full Gamecube backwards compatibility was all that the system had going for it. At least the hardware was priced accordingly.