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VXIII said:
curl-6 said:

Twice as many frames a second is still a difference you can feel; not so much in individual responses but in the continuous experience.

Honestly, it's crazy that people are even arguing that 30fps vs 60fps isn't a significant difference for a fast paced racer.

 

So true .... for 30 FPS as well.

When a game has a consistent and solid frame rate, the player will know exactely how and when to respond, he will form some kind of measurment for the field and distance. The real problem comes from dips and slowdowns in the frame rate.

Let's be clear. 60FPS does benefit the game slightly, and offers smoother animation. But, when we know that human can't click the mouse button without 245ms delay, then it is crazy that people give so much importance for an extra 16ms.

FPS significance is exaggerated.

I agree completely and I would add that the true advantage of a higher frame rate is not related to the reflexes through higher responsiveness, but rather to the smoothing of the moving image. The movements seem more fluid the higher the FPS count is, but most importantly is the stability of said FPS. That's exactly the reason why we use Vsync as much as possible on PC. No matter if you might have variable 70-100 fps, it's a LOT better to lock them down at 60 than losing imersion with the jumps in fps count.

Having said this, I do wonder how many FPS DC was pushing without the cap to 30, and if they would be close to 60, maybe a few tweeks (like loosing detail on the clouds and sky or shadows, lower AA level) could bring it to 60 locked fps.

Still, the game looks f*ckin awesome and I'm dying to play it since the PS4 came out :). I want it now!!