By using this site, you agree to our Privacy Policy and our Terms of Use. Close

There could be a lot of reasons. Bug testing, numerous design iterations. Spacing between similar titles. Development of new engines and jazz because a lot of their games only have 1-2 iterations per console generation. Smaller teams. The fact that each of their internal studios is actually responsible for a number of franchises, usually. A number of those things could play a factor, potentially.