Zekkyou on 02 May 2014
| J_Allard said: Less than 1080p60 is ok in some situations. Those situations being a PS4 game. I can't believe people are arguing being able to see the track better in 1080p over a more fluid 60 frames per second, as if racing games were just impossible on the last.. idk, every console generation ever. I wonder if this is a Sony thing pushing all their games to be 1080p over a better frame rate. |
| SvennoJ said: Fun thread, lots of misinformation. DC: It has day/night cycle, just not locked to real time. You can specify the time of day and the rate at which time passes, same as Gran Turismo (for the tracks that support it) I'm sure you can set time progression to real as well, but as they stated, it's rather boring unless you plan on racing for hours. 30fps does not automatically mean less controller feedback. The physics updates and controller polling are not locked to the output frame rate. Forza updates it's physics at 360hz for example. If it is locked to the frame rate, well that's rather bad programming. What does matter is input lag, NFS shift also updates at 180hz, yet in Shift 2 due to input dampening the lag really starts throwing you off at higher speeds (150ms). No clue what the input lag will be for DC, hopefully closer to 83ms like NFS hot pursuit. (For comparison Burnout paradise at 60fps has the fastest response in console racers at 66ms while Forza horizon at 30fps was 100ms. I still didn't have any problems with Forza Horizon anyway) Even if controller input was locked to the frame rate, the difference between 30fps and 60fps at 300kph is 1.4m, really doesn't make a difference when you have to start braking hundreds of meters before the turn. And for avoiding sudden obstacles, you're reaction speed is about 1.5 sec, or 125m. For anything that doesn't appear sudden, higher resolution will help you to better judge when to start braking and where to position yourself for a corner. Driving at high speed is about planning ahead, not sudden quick movements. Anyway if you're really concerned about lag, you should be playing on a CRT monitor. The whole 16ms vs 33ms reaction time debate becomes quite pointless when you use the average lcd tv to play on. |








