curl-6 said:
30fps = half as many updates as 60fps. That doesn't just go for reacting to distant objects, but also for everything else, from turning to braking. |
Still not convinced the extra 16ms doesn't matter for response time? Try this http://www.humanbenchmark.com/tests/reactiontime/
See what your response time is in the best of situations, fixating on a big full color change with your finger hovering over the mouse button. I can't get below 245ms, nor am I very consistent, I'm old. Identifying something specific happening on screen and making a decision what to do about it takes a lot longer, that 16ms is negligible.
The human brain is a wonderful thing in how it manages with physical time delays, consantly tricking you into believing that what you see, what you hear, what you feel, what you do are all synchronized perfectly. Your brain is constantly predicting what is going to happen to be able to have your fingers respond in time. Focussing on 30fps vs 60fps for response time is focussing on smallest part of the problem. Lag starts with you, followed by display lag, input lag, and finally 30fps vs 60fps.







