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Hellraid Re-Emerges With New Engine, Real Swordfighting

By Nathan Grayson on April 30th, 2014 at 4:00 pm.

Once not so long ago, I wrote a ’90s Saturday morning cartoon theme song for Techland’s Hellraid. Name aside, however, the first-person Diablo-esque RPG never struck me as particularly inspired, and apparently Techland agreed. The Dead Island developer has spent the past year rebuilding many elements of its demon-bopping opus, with melee combat and magic apparently gaining double the complexity. A transition into the “next-gen” Chrome Engine 6, meanwhile, is imminent, and that’ll bring better graphics, adaptive AI, and a slew of other upgrades. It’s all coming to Steam Early Access this fall, but for now I met up with producer Marcin Kruczkiewicz to discuss changes, delays, developing for PC first and foremost, the possibility of mod support, and why training with real swords is something every game developer should do.

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Between how good Gunslinger was and name dropping Hexen and Diablo this game is on my radar. On the other hand Dead Island was trash...



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