| fatslob-:O said: What Ethomaz said is absolutely true. You cannot use Emulation as a measure to determine which games are CPU bound. Some games will need to be completely emulated on the CPU which might bias the results of which games are more CPU intensive. |
I understand certain cpu instructions will actually need more more instructions on the host computer to emulate. However unless certain types of games favour some cpu instructions more than others then surely it's still a good indicator. If one game needs only 40% of the cpu resources on a real gamecube but another lets say needs 90% then clearly the game needing 90% is going to be harder to emulate at full speed.
So really then the people who are saying 'no' are claiming its mere coincidence that the games of the developers that are known to push hardware to the limit are slower when emulated compared to other more simplistic games because that is the reality of Dolphin emulation.








