Epic said next gen Triple A is 1/3 as many titles, each costing 3X as much. i dont know if that's true, but there sure are a lot of dry spells. Take right now, there was pretty much no triple A all the way from March (Infamous and Titanfall) until May 27, Watch Dogs. Then there is no triple A again all the way Until Madden in late August, if a sports title even counts, and Watch Dogs in early September. That's a LONG time. There's also Wolfenstein on May the 20th, but that's more a mid sized title imo. Oh and TLOU remaster, which is a fairly big title, although it's still not a new game and I doubt the graphics are improved much. That's if it comes out in summer.
But I seem to notice 15-20 dollar titles are getting bigger, better graphics, and taking up the slack maybe. Not so much indies, I usually dont like indies they are too low budget. Some indies might appeal to me, depending, but they're too often horror or puzzle games and dont have the production values I want on a console.
A great example of this is Trials Fusion. It had 100 people working on it, it has really great graphics, a lot of people played it, it's almost like mini-triple A imo. It was $20, $40 with season pass. Even had a disc release.
Another current example is of course Child of Light.
Oh, I also think DLC is becoming another thing that takes the slack. Seems like DLC for current games is becoming a bigger deal, as fewer new games are released.







