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J_Allard said:
BMaker11 said:

Look at the comment I was replying to. He said those mechanics were new to competitive FPS. They aren't. Simple as that. You can go into great detail all you want, but there was even a time when rechargeable healing wasn't something a "game was built around", then Halo 2 added the mechanic and look....Modern Warfare perks regarding health (Juggernaut, for example). Is MW now considered "innovative because it has rechargeable health: a mechanic that's new to FPS"?

They are new. Unless you can tell me of another game that utilizes them the way Titanfall does? Allow me to save you some time: You can't.

Thank you for bringing up CoD, it's another great example that only proves sales right. We all know CoD4 is widely known for reolutionizing MP. What exactly did it bring that someone could really define as "new"? XP, perks, unlocks, level ups, twitch shooting, etc, all been done before in some form or another. But IW put their spin and presented them in a different way and as a part of a complete package and the result was a new, fresh MP experience that changed the industry.

Is Titanfall going to do all of that? Who knows. But its mechanics are new and fresh. Don't be obtuse and then blame the post you were responding to for it. You know how games work. You know these KZ3 comparisons are laughable at best.

Oh, so in order for me to say "another game used these mechanics", both have to be used in the exact same manner? Otherwise they don't count? Are you seriously saying that the only way to refer TF to another game is if that game is a clone? "Oh, it has mechs, but not mechs like TF, so it's not really mechs", "oh, it has jetpacks, but not jetpacks like TF, so it's not really jetpacks". Well, I guess every FPS is a completely different game and can't be compared or have "borrowed elements", for lack of a better term, because they don't "do it in the way another game does". Killzone has a level up system for getting better guns and making your character better. But it doesn't do it "in the way CoD does it", so the way level up system works in KZ is "new and fresh". I'm not silly enough to think in that manner. I'm able to say that they borrowed it from CoD. But then again, you think TF is the "Game of the Generation" so even the slightest thing that doesn't put TF in the best light possible, you're gonna have a vendetta against.

And I'm pretty sure that CoD4 blew up because it was the first foray into modern combat and was subsequently well receeived because it was a great game (like TF is, no one is doubting that) and it was "fresh" in that it wasn't the same old WW2 combat that everyone was sick of. Look what happened World at War after it. They went back to WW2 and even with the help of the Wii and the PS2 (and a larger PS3 and 360 userbase), it failed to outsell CoD4.