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Dr.Henry_Killinger said:
mysteryman said:

1. It has been mentioned before in this thread, what is a reasonable explanation (purely to maximise profits, and completely free from bias) for omitting any mention of a Wii U version alongside all of the others, for multiplat games in advertising?

2. I believe the counter-argument being made is not just specific to the gaming industry but to companies in general; that business decisions are made with bias. Whether it be conscious or unconscious, or with great or mild effect, bias exists even in large companies. To say a company is simply too large to be affected by bias, that it cannot exist, end of story, is asinine. Companies are run by people. People are subject to bias. It's really that simple.

http://www.cookross.com/docs/UnconsciousBias.pdf

Look specifically at "Confirmational Behaviour" and "The Organizational Unconscious", along with the case studies.

http://www.edpiccolino.com/workspace/articles/mckinsey-the-case-for-behavioral-strategy.pdf

"Our candid conversations with senior executives behind closed doors reveal a similar unease with the quality of decision making and confirm the significant body of research indicating that cognitive biases affect the most important strategic decisions made by the smartest managers in the best companies"


I have never said Companies have no bias, nor have I said that bias has no effect in a companies decision making process. However, with regard to the topic title. I have repeatidely stated that any specifically anti-nintendo bias cannot be observed unless the system in question is succesful enough that bias is the only thing preventing ports. The bias is not significant enough to overwrite and rational force that exists as well. We are biased actors trying to analyze the biases of a conglomeration of people who form a buisness which must make good decisions in order to survive. You cannot just claim that because biases exist and because 3rd parties didn't support the Wii U, that 3rd parties are biased against the Wii U, especially when it makes rational sense. 

Consider a company run by computers without any biases whatsoever. If they acted exactly like these human companies, how would you know whether or not bias had a significant effect on the human company. See the problem? You know the biases exist but you can't understand them if it is not obvious.

1.@Bolded

Dr.Henry_Killinger said:

Everyone has Biases, but when your a AAA publisher, those biases are practically irrelevant.

You are saying that bias has no effect for AAA publishers right here. Though I wasn't referring to you directly, but instead to others in the thread who have stated it impossible for large companies to be biased.

2. You assume that bias itself must be either extreme or have extreme consequences. Port prevention is not the only outcome of bias towards Nintendo and there are many forms of bias, which can affect decision making at many levels:

http://en.wikipedia.org/wiki/List_of_cognitive_biases

3. You assume these businesses always, and only, make good decisions, which is clearly not true. I provided a quote showing just that:

"Our candid conversations with senior executives behind closed doors reveal a similar unease with the quality of decision making and confirm the significant body of research indicating that cognitive biases affect the most important strategic decisions made by the smartest managers in the best companies"

4. @Italicised. I never made this claim. Though is it not plausible that confirmation bias has played a role?

5. I do agree that it is difficult to prove, completely and utterly, without any insider knowledge, but that does not mean it has been disproved. You admit that it's difficult to discern bias, but you are sure that it's not there.

6. Finally, back to my question which has been glossed over. What is a reasonable explanation (purely to maximise profits, and completely free from bias) for omitting any mention of a Wii U version alongside all of the others, for multiplat games in advertising?