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JEMC said:
SvennoJ said:

It does happen, it's pretty uniformely grey here today. Yet in the video you see cloud definition coming through now and then in an irregular way. It mostly looks like a camera issue not being able to pick up the details in the brighter sky due to a small contrast range.


It would be nice if videogames stopped emulating this camera deficiency and focus on making it look like real life.

I don't know, where I grew up fog was something very common during winter and you could even see that it wasn't uniform and had some "clouds" in it.

And I also hope that lightning and the general presentation becomes more realistic in some genres like racing or flight sims/arcades (I'd love a proper Ace Combat where planes, ground and sky look real), but I don't think we'll get that anytime soon. Maybe with ray tracing.

With that said, I don't want that realism on other genres.

The quality is too crappy to see any fog clouds, it would be cool to have that in games though. Looks surreal driving through them, same with driving at night while it's snowing, or snow blowing over the road during the day.

I wouldn't mind ray tracing in all genres, realistic lighting always helps. Artwork and physics can still be as creative as ever. Ray tracing for all lights, shadows and reflections is still a long way off, so for now we're stuck with emulating crappy handheld digital cameras to trick you into believing it's getting close to real life.

A game that uses actual HDR lighting would be cool too. http://www.smashingmagazine.com/2008/03/10/35-fantastic-hdr-pictures/
or simply google HDR, enough with the lens flares, dof effects, and limited contrast range. Some of those shots look close to concept art. Why do all games shy away from achieving that look nowadays and simulate a small dynamic range instead.