KylieDog said:
o_O.Q said:
Don't microtransactions just involve paying money to progress faster? If so I don't see what the big deal is once content is still available as it normally would be and it's not more painstaking than usual to gain unlocks.
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That is something people do not like, as it then boils your time down to a cash sum. If you need spend 20 hour doing a specific thing in a gae and the reward is a fancy hat for you character then some people will think it is worth doing as they may be one of few people who spend the time and get that fancy hat. Are they really going to bother unlocking that fancy hat though if people can just buy it for £1 instead? Most won't, as the reward has been tarnished.
MTs need to make sure they
A. Do not turn player time into a cash sum. B. Do not not give advantages over other players in any way. C. Do not affect game design negatively.
The reason so many devs/publishers fail to uphold the above three is because without doing one of them they cannot push MTs and make them more attractive, so they do it and hopes the MTs spent by a few players will cover the loss of the player who was turned away by it.
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You mentioned uncharted before and like you I guess I was one of those people that took the time to play the different game modes to unlock the special items like the custom guns(loved sully's sniper and chloe's m9)
But I can't honestly say it detracted from my gaming experience or made it hard for me to enjoy it but as I said I do think though that they need to put in some kind if distinction between the ways you obtain your gear/cars/whatever some kind of visual indication to show that a person put the time in like a badge of honour or something