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Einsam_Delphin said:
bonzobanana said:
Einsam_Delphin said:
bonzobanana said:
I hope the game supports the analogue shoulder buttons of the original classic controller. I'm so used to playing 360 and PS3 racing games with analogue triggers now. I can't get used to the rubbish on/off triggers of the gamepad. It's nice to control the speed with fine control of pressure on triggers or light and strong braking etc. Sometimes it adds to playability of racing games.


What would that add to Mario Kart though? You're either gonna be max accelerating or max brakeing 99% of the time, and you can always just quickly/slowly tap the button to adjust your speed in those rare scenarios where that's needed.


It doesn't feel the same and there are lots of games that benefit from analogue triggers. You could say the same about analogue sticks and just have a digital stick like the old snes pads however again I think the precise control of analogue adds to the feel. Mario kart was still fully controllable with a snes pad its just a question of is it better with analogue and I certainly think it is. Can you imagine Sony or Microsoft abandoning analogue triggers? In fact Microsoft added force feedback to the triggers of the xbox one which is even better. That would have been brilliant in Mario Kart to add to the feel of the game.


So it would add to it's feel, whatever the heck that means!

I don't know if you are a driver yourself but normal cars or even karts don't operate by either full pressure on the accelerator pedal or no pressure at all i.e. 2 steps only. Same with braking you don't fully brake then quickly release then fully brake for partial braking.  Giving the player more precise control of the kart is not a bad thing and does add to the feel making it seem more like a real vehicle in the way it handles. This isn't new its something that has been going on a very long time in gaming and its a shame Nintendo costed this out of the gamepad design. It adds to the gaming experience.