It's an interesting philosophy when trying to compete in the tech world. It's worked well more than a handful of times.
In a way sort of relevant to this philosophy, even though it was technically inferior to everything else on the market, the 16 bit SNES continued to flourish in the 32 bit era under the influence of games like DKC. Heck SNES even launched well after its main 16 bit competitor.
I don't know about its relevancy anymore, though.








