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DialgaMarine said:
mysteryman said:
DialgaMarine said:

 If I'm not mistaken, Nintendo's not exactly too savy on DLC to begin with. Something tells me there's a 2-way issue there. As for the ports, clearly several third party devs have pushed Wii-U passed PS360, but at the end of the day, let's face it, it's a hardware issue there. The system is not very powerful to begin with, and it's severely gimped by the gamepad. You can't blame devs for not trying to conjure up magical elves that somehow make the Wii-U more than it is. Even Nintendo's own first party can't make Wii-U games look phenomenal, unless they feature cartoony, very undetailed, graphics. Point is, you're never going to see anything on Wii-U even come close to the graphical fidelity of a title like inFamous: SS, and if people aren't gonna buy the games anyway, why should third party devs even try?



Why should consumers buy games from devs that don't even try?

 Why should devs try if consumers won't buy the games? It's called investment. People buy the games now, show devs how much potential there is for a large userbase on the Wii-U, then devs will progressively try harder. People have to put money into it first.



Because they're providing the product, it has to start with them. Don't release gimped and/or late and/or more expensive ports, and then use the inevitable poor sales as justification for doing so.