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Dota 2 brushes itself down with the Spring Cleaning update

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Some time ago at Valve there was a meeting. All the heads of the Dota 2 team went into a room with ideas of what they wanted to change in their MOBA. Stan, let’s assume he’s called Stan, was responsible for okaying those ideas.* Stan was hungover.

He said yes to the first idea. And the second. And the third. He said yes to everything because he didn’t want to argue or discuss the ideas. He wanted the meeting over.

That’s how we’ve ended up with a patch that has 25 pages of notes.

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Elite: Dangerous’ trading system’s tested by hundreds of AI merchants

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While the early alpha releases of Elite: Dangerous have focused on combat there’s been a huge chunk of Elite that’s been worked on behind the scenes at Frontier. Trading will be at the centre of Alpha 4. With good reason, too, it’s what ties together the thousands of systems in Elite’s universe.

While real players have been lacking, Frontier have used a team of hundreds of AI merchants to test their system.

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Epic’s Tim Sweeney: “We’re heading towards a future where triple-A is the minority”

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Epic’s founder Tim Sweeney sees a future of far fewer big budget games: “The industry’s changing – this generation it seems like there are about a third of the number of triple-A titles in development across the industry as there was last time around – and each one seems to have about three times the budget of the previous generation,” he told Edge. “I think we’re heading towards a future where triple-A is the minority.”

That’s why the company switched its licensing to cheap monthly subscription and royalty deal.

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Ludum Dare 29 is a go and its theme asks you to delve deep

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The Ludum Dare community has spoken. They said no to ‘You are your own enemy’, ‘You are the world’, and ‘Everything is connected’. Instead opting for ‘Beneath the surface’.

There best be at least one fishing game that comes out from this because there’s been far too few of their sort on the PC for a while now. A slew of rapidly developed pixel fishing games is just what we need.

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Quite the crowd: Thomas Was Alone has sold over 1m copies

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Mike Bithell, the developer of Thomas Was Alone, has revealed that his platformer about leaping oblongs has sold more than one million copies.

Although the game has been given away as part of Playstation Plus membership, Bithell says that if he included those numbers it would be a fair bit higher than one million.

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