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Daddo Splat said:
HappySqurriel said:

Games that ran at 30fps on the PS2 ran at 60fps on the Gamecube with improved textures and effects, games that ran at 30fps on the Gamecube run at 60fps on the Wii with improved textures and effects ...

This means that you can port a PS2 game to the Wii, or do cross platform development, but you can not port a Wii game to the PS2 without a noticeable downgrade ...


first off you are full of it!

http://en.wikipedia.org/wiki/List_of_Progressive_Scan_PS2_Games

Just so you know if your using a standard tv with yellow red and white cables standard for most consoles! your running the game in interlace mode! thats 30 fps regardless what system your using or 480i! if you have an enhanced tv or hdtv you can run it in 480p which the original xbox offered out of the box!

PS2 offered it latter and gamecube took forever to offer component cables! Component is red green blue then it displays on your tv at 480p which is 60 fps! the wii needs component cable to run in progressive scan other then that if your playing a game in interlace its 30 fps! I dont care about native resolution its misleading because its converted to the scan availible on your tv!

also the 360 and PS3 with component can run in 720p to 1080i and hdmi 1080p! these are your display resolution for instance halo 3 native resolution is 640p with a double buffer but the 360 can upconvert it to 1080p which is even cleaner!


I don't quite understand the confusion you have going on there. Interlaced/progressive is one thing, 30/60 fps is another one... Interlaced/progressive refers to which/how many lines you update in each frame, 30/60 fps refers to how many frames per second the console calculates.

@sc94597: I hope you're being as sarcastic as I was ;)

 



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