naruball said:
I do think they do. Maybe I'm wrong or simply wasn't following news so closely during the ps2 era, but AAA games like Tomb Raider prove that production costs have increased more than people realize. Same with FF13. In order to create such good graphics, complicated worlds etc. the resource needed must be insane. Financial reports from different companies show that games like Just Dance are the real goldmines. It is also the reason that the wii made so much money for ninty last gen. The games might be great, but in terms of resources needed are nowhere near the equivalant ps4/30 games. As for the consumer, it seems to me that he doesn't mind paying for DLC as long as he doens't know that it's on disc. In other words, what they need to do is make a game, remove features and sell them to you later. That way both the consumer and the publisher are happy. As a consumer, I have realistic expectations from a developer. I don't want them to go bankrupt because I'm the customer and thus always right. The only two types of DLC that I think should be criticized is Asura's Wrath, which requires you to buy an expensive dlc to see the freaking ending of the game and COD by removing guns from previous games and selling them later as DLC. Everything else is fine. I don't buy DLC (with very few exceptions) but I have no problem with people paying money to get Ryu in the same outfit, but different colour. |
I guess the market will decide what it wants to support. I know personally, I am not willing to pay more than $60.00 for ANY game. Gaming is entertainment and thus, not #1 on my list of priorities. Maybe when I was 21 years old, you'd have seen me spending $1,000 in games on a $1,500 TV, dressed in rags, bumming my Mom's car and using a 10 year old gheto PC. But I'm not that way anymore. So if games continue on this sort of incline, I guess it'll be indie for me. Which, isn't all that bad really considering how good they've gotten.







