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naruball said:
prayformojo said:
naruball said:
prayformojo said:
Here's the deal. Back in the day, when consoles weren't connected to the internet, companies COULDN'T chop up a game and sell it for more than whatever retail was. Now that they can, they are. It's not like they are getting more greedy. It's just that they have new ways to BE greedy and they're taking advantage of it.

If people don't like it, find a new hobby or play indie only. That's my opinion.

Also, back in the day the games were much, MUCH shorter. You could literally beat some of them in less than an hour. Without any cheats or anything. There was no way to save your progress or similar check points. The difficulty made games seems longer than they were. Do you think that in terms of content we don't get more now even without the dlc? From my experience, it sure seems to be the case.

Do we get more than the NES days? Sure. But the PS2 ear? No way. Games like, say, Mortal Kombat? Back on the PS2, they let you unlock rosters. Now? You have to buy those fighters etc. Games were much more packed 10 years ago then they are now...and ten bucks cheaper to boot lol

Good point. I forgot about the ps2 era. I didn't game that much back then, so I'm not sure whether overall things were better, but I assume they were. The difference now is that in order to create AAA games, the development cycle is much longer if a company wants to create good graphics. If you go to the comment section of the latest spiderman game, you'll see that everyone is bashing it for its non spectacular graphics. So, the cost of production must have risen after the ps2 era, hence several studios closing after  a game or two failing to sell well. Someone can correct me if I'm wrong, but I think since the HD era, games cost more, but don't necessarily sell more, so the developers have to make more money from each game somehow. Special editions help and so does DLC.


You are correct. AAA games do cost alot more now than they did then. But do they cost so much more as to warrant (in some cases) another $30.00? I don't know. But then again, that shouldn't be our concern as consumers. We don't owe publishers anything.We shouldn't be made to feel like we need to pay upwards of $80.00 for a game. If these developers can't make a profit on a game at $60.00, maybe it's time they changed how they do business.