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Shadow1980 said:

Meh. I had mixed feelings about Halo 4, including the story (Warning: that review is very long). Sure, Bungie pretty much threw out the first two thirds of The Fall of Reach. Since Joe Staten was busy working on Destiny at the time, Bungie hired some nobody with little professional writing experience. Of course, even if it wasn't initially the plan to toss out most of TFoR, they signed off on it. But 343I wasn't much better. Contact Harvest, written by Staten himself, got as close as you could get to explicitly saying that humans and Forerunners are the same species, as if there weren't a ton of hints already suggesting this. However, 343I decided to go ahead of make humans and Forerunners separate species. In addition, the art department retconned the physiology of the Grunts and Jackals as well as the design of the Forward Unto Dawn. Those were visual retcons, not story retcons, but retcons are retcons. In any case, assessing each game in a vacuum, I felt Halo 4 had the weakest writing in the series. Reach actually works well if you treat it as an alternative universe story.

Of course, story isn't the only thing or even the most important thing in a game. Gameplay is always more important to me, and in that regard Halo 4 also had a ton of stuff working against it and in many ways was a step down from Reach, which was perhaps the best-playing Halo game since Halo 1. I could spend the next half-hour listing things I didn't care for in Halo 4 that I mentioned in my review of the game. You could read the review in the link above or a condensed version of changes I'd like to see in Halo 5 here.

Good reviews... fits my view of Halo 4 too... not just that because the MP is the worst in the franchise.