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Fire Emblem DLC's worked as fun bonuses. The only bone of contention there was the "gold" and "experience" packages, which were disturbingly "pay to win." Though really you don't need them with the way the standalone game is structured.

Day-one DLC doesn't sit well with me, certainly, but the whole thing only becomes problematic when the standalone game itself becomes content-poor just to justify selling you the rest of the experience piecemeal. As long as the standalone game remains justifiably rich in content, then I am satisfied. (This is not to do with just Nintendo, either. I would expect as much from any reputable game designer).



Monster Hunter: pissing me off since 2010.